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Name: Eurogamer.net Adresse: http://www.eurogamer.net Letzten News der Quelle:(Alle anzeigen) |
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| 20 Std, 29 Min |
» Article: Retrospective: Titan Quest Battling the gods. In the genre known colloquially as Diablo Clones, Titan Quest holds a special place for me, although oddly not so much for the game that was released, but more for...
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| 1 Tag, 21 Std |
» Article: Job"s Game Steve Jobs has finally embraced gaming as a key part of Apple's business. Nintendo and Sony should be seriously worried. Published as part of our sister-site GamesIndustry.biz's wide...
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| 1 Tag, 21 Std |
» Article: The Case for PS Move And how Sony could have owned motion control six years ago. The location: Stanford University. Sony's R&D mastermind Dr Richard Marks is once again showcasing motion control technolo...
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| 2 Tage, 15 Std |
» Interview: Capcom"s Keiji Inafune "The Japanese are stuck in a time warp." All Capcom games exist because Keiji Inafune said yes. As head of global research and development at the Japanese powerhouse, Inafune's the man responsible for ...
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| 2 Tage, 18 Std |
» Article: First UK showings for RAGE and Hunted! id Software's Tim Willits to demo RAGE every day. Hunted, Brink and Fallout playable. Eurogamer is delighted to announce that Bethesda Softworks will present id Software's RAGE and i...
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| 3 Tage, 21 Std |
» Article: Treyarch unveils Black Ops multiplayer Wager Matches, COD Points, bots. Vid inside. Treyarch has unveiled Call of Duty: Black Ops multiplayer including Wager Matches, which utilise a new COD Points system, Combat Training...
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| 5 Tage, 13 Std |
» Interview: Tech Interview: LucasArts" frame-r... Digital Foundry talks in-depth with creator of the 60FPS "miracle" tech. On Saturday, Digital Foundry covered a SIGGRAPH 2010 presentation by LucasArts' Dmitry Andreev on the process...
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| 7 Tage, 19 Std |
» Article: Retrospective: Final Fantasy XI Vana'diel or no deal. When Square (as then was) announced that the next game in its headline Final Fantasy franchise was going to be an online game, it wasn't a popular decision. Blu...
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| 8 Tage, 19 Std |
» Article: LucasArts" 60FPS Force Unleashed II ... A frame-rate upscaler that really works? Digital Foundry investigates. At the recent SIGGRAPH 2010, LucasArts coder Dmitry Andreev showed off a quite remarkable tech demo based on wo...
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| 8 Tage, 19 Std |
» Article: Political Milestone Videogames are no longer a soft target for conservative polemic. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editori...
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| 9 Tage, 15 Std |
» Interview: Rare on Kinect Sports Nick Burton on how Rare got involved with Kinect and why you should give it a try. Uninterested? Sceptical? Cynical? Outright angry? It's fair that Rare, the creator of Kinect launch game Kinect Sports...
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| 9 Tage, 21 Std |
» Article: Valve once worked on "flying fairy g... Then gave up and made Left 4 Dead. Gabe Newell has revealed that Valve was toying around with a "flying fairy game" before it began work on Left 4 Dead. ...
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| 9 Tage, 21 Std |
» Article: Play Fighting What is it good for? Kabul, Afghanistan. A young man lies bleeding in the sand. A makeshift bomb has exploded beneath him. The blast has torn the flesh from his legs. Shrapnel has ca...
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| 10 Tage, 18 Std |
» Article: Exclusive Flight Control screens for PSN Move-compatible air-traffic control 'em-up. Read more...
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| 10 Tage, 18 Std |
» Interview: Sony"s Ray Maguire "3D is an early adopter market." Sony Computer Entertainment Europe senior vice president Ray Maguire opened the Edinburgh Interactive Festival yesterday with a presentation on 3D gaming. His message: ...
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| 12 Tage, 17 Std |
» Interview: R.U.S.E."s Mathieu Girard On Move, Kinect and 3D. Now Blizzard behemoth StarCraft 2 has re-written the real-time strategy sales rule book it's hard to see how Ubisoft's R.U.S.E., due out next month, will compete.Senior producer...
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| 13 Tage, 18 Std |
» Interview: Splash Damage"s Paul Wedgwood Brink's director on delays, ambition and the pressure of game development. Rage drew the biggest crowd at QuakeCon 2010 - and it wrote the biggest headlines while it was at it. Simultaneous demonstrati...
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| 14 Tage, 20 Std |
» Article: Retrospective: Grand Theft Auto Real good time world. My poor immortal soul. The erosion began in 1997, when I was only 19 years old. Which seems... weird actually. The GTA games are only 13 years old? Surely the o...
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| 16 Tage, 7 Std |
» Article: Digital Foundry vs. PSJailbreak How PlayStation 3's security has been compromised and what it means. It's real. Almost four years after its launch, the PlayStation 3's much vaunted security has finally been complet...
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| 16 Tage, 7 Std |
» Article: Realtime Crisis The collapse of Realtime Worlds will impact UK development for years to come. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustr...
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| 16 Tage, 15 Std |
» Interview: The Art of Fable III Science and industry. A few weeks before the launch of Fable II, I had a chance to speak to two of the key artists on the team about their vision for the project and how they'd gone about creating the ...
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| 16 Tage, 20 Std |
» Article: Final Fantasy XIV screens Moogles included. Read more...
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| 17 Tage, 15 Std |
» Interview: Sony"s Andrew House "3D is an option. It's not a mandate." Sony's gamescom media briefing was different. Low key and relaxed (although not for those forced to stand), it saw SCEE president Andrew House give the gaming wor...
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| 18 Tage, 17 Std |
» Interview: Microsoft"s Chris Lewis "We'll sell more consoles this year than we did last." Earlier this week Microsoft announced that Xbox 360's Kinect control system would launch in Europe on 10th November. We already knew that it would...
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| 18 Tage, 20 Std |
» Interview: THQ on everything Dawn of War III, UFC 3, Guillermo del Toro and more. Danny Bilson doesn't do interviews like other high ranking videogame executives. The THQ core games boss is happy to talk frankly about not only ann...
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| 20 Tage, 15 Std |
» Interview: Bethesda"s Todd Howard On the new game, the one after that, and ladders. Before Eurogamer sits down with Todd Howard at QuakeCon to bully him into talking about his new game, we catch his panel with Tim Willits from id Softw...
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| 20 Tage, 19 Std |
» Article: LittleBigPlanet 2 beta "soon" Sacks more like it. There will a beta test for LittleBigPlanet 2 "soon", according to the official community website. You are "all" in wit...
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| 21 Tage, 20 Std |
» Article: Retrospective: Soldner: Secret Wars You say bugs. I say gaming jazz. Soldner never, ever disappoints. There are many games that you can rely on for offering you a fun time. But there is none other (that I've encountere...
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| 21 Tage, 20 Std |
» Article: In Theory: Is Xbox 360 3D Ready? Microsoft says "yes". Digital Foundry investigates. While Sony and the PlayStation 3 are doing most the pioneering work in establishing stereoscopic 3D gaming, Microsoft's public app...
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| 22 Tage, 17 Std |
» Article: Google"s Got Game The inevitable showdown between Facebook and Google looms - and games may well be the battlefield. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newslet...
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| 23 Tage, 13 Std |
» Interview: Do the Revolution "It has never been our goal to transform Deus Ex into a shooter." The time for CGI is over. With the next instalment in the Deus Ex series nearer to its "early 2011" release, the time for gameplay has ...
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| 24 Tage, 10 Std |
» Interview: Irrational"s Ken Levine To Infinite and beyond. It's a sultry August night in New York and Ken Levine, president and creative director of Irrational Games, writer and designer of Thief and System Shock 2, creator of BioShock,...
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| 24 Tage, 21 Std |
» Interview: Football Manager 2011 "We're trying to make a simulation here. We can't dumb it down." Another year, another Football Manager game. But this time developer Sports Interactive has chucked in dynamic league reputation, the mo...
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| 25 Tage, 18 Std |
» Article: If I Had One Wish… Game creators tell us theirs. We all love to make wishes. "I wish for a million quid." "I wish for world peace." "I wish for this kid to stop screaming down my headset while I'm play...
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| 26 Tage, 11 Std |
» Interview: ArenaNet talks Guild Wars 2 "This is the most ambitious online world being developed in the industry." ArenaNet is confident. Confident enough to proclaim it's the best MMO developer around and its upcoming game Guild Wars 2 is t...
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| 27 Tage, 15 Std |
» Interview: Alan Wake: Remedy Looks Back "Alan Wake is a bit of a dick... And yes, that is definitely intentional." Five years of development, 7/10, nearly a thousand comments, disappointing sales and, last week, the release of the add-on epi...
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| 28 Tage, 18 Std |
» Article: Retrospective: King"s Bounty Treasure chess. I honestly didn't know it was going to be brilliant. Visiting my local Retro Games Emporium, I was stuffing boxes of N64, ...
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| 29 Tage, 20 Std |
» Article: The Case for Kinect The strengths. The weaknesses. The facts. Digital Foundry investigates. As we move closer to Kinect's November release date, games developers are talking in more detail - on and off ...
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| 29 Tage, 20 Std |
» Article: Game of Life Social and casual gaming are one facet of wider change as people embrace games in new ways. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, th...
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| 30 Tage, 15 Std |
» Article: The Science of Just Dance What made a throwaway party game on Wii a Modern Warfare-beater? A meeting room in the belly of a Parisian office block: Ubisoft producer Florian Granger stands to his feet to addres...
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| 31 Tage, 19 Std |
» Interview: Enslaved"s Tameem Antoniades "Just look at the music industry. Most music is utter, utter trash." Ninja Theory's first game, Heavenly Sword, made headlines for a few reasons: it was PS3 exclusive, looked good, starred latex-lips A...
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| 33 Tage, 18 Std |
» Interview: The case for WAR BioWare Mythic on Warhammer, Real ID and the future. Last month Mythic Entertainment quietly renamed itself as BioWare Mythic, and emerged as one of four BioWare studios currently hard at work making v...
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| 34 Tage, 13 Std |
» Interview: The Colour of Sonic Sonic Team's Takashi Iizuka on pleasing the hardcore with Sonic Colours. With upcoming, downloadable, side-scrolling platformer Sonic 4, SEGA is taking the speedy blue hedgehog back to his Mega Drive r...
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| 35 Tage, 20 Std |
» Article: Retrospective: Tomb Raider: The Last Reve... Death becomes her. Why Tomb Raider IV: The Last Revelation? Tomb Raider I is loved with nostalgia, Tomb Raider II is the best in the first run of the series, Tomb Raider VI (The Ange...
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| 36 Tage, 20 Std |
» Interview: Tech Interview: Need for Speed: Hot Pur... Digital Foundry visits the tech leads in Guildford for the inside story. The circle is now complete. Just over a year ago, Digital Foundry kicked off its extensive range of tech inte...
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| 36 Tage, 20 Std |
» Article: Magic Playdom Disney's expensive social gaming acquisition speaks of a company desperate not to be left behind. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newslett...
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| 37 Tage, 12 Std |
» Interview: Reaching for the Stars Bungie talks Activision, Halo 4 and more. It's been an interesting year for Halo creator Bungie. In April the US studio signed a mammoth 10-year publishing deal with Activision for t...
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| 38 Tage, 16 Std |
» Interview: The Jagex Factor CEO on MechScape, RuneScape, Stellar Dawn, rivals. Jagex employs over 350 people and claims not only to be the UK's biggest developer and publisher, but to be second only to World of...
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| 40 Tage, 18 Std |
» Interview: Blizzard talks StarCraft II "We're privileged to have players that care." Last night, outside GAME's flagship store on Oxford Street, London, hundreds of PC gamers queued to buy Blizzard's real-time strategy sequel StarCraft II. ...
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| 42 Tage, 20 Std |
» Article: Retrospective: Mario Golf Advance Tour A links to the past. Golf has never been my sport. I tried it once. You have to hit the ball really hard. It just felt wrong. I couldn't bring myself to hit anything that solid such ...
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| 43 Tage, 5 Std |
» Interview: Junction Point"s Warren Spector "Let other developers be scared of me." Warren Spector is one of the greats. He had a hand in the Wing Commander series, created cyberpunk role-playing shooters Deus Ex and System Sh...
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| 43 Tage, 21 Std |
» Article: The Future of PlayStation Move Sony tech demos reveal rich potential for motion control gaming. During E3 2010, Digital Foundry had the chance to sit down and talk in-depth with Dr Richard Marks, one of the creati...
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| 43 Tage, 21 Std |
» Article: Conflicting Goals Kinect's pricing speaks of a company torn between market expansion and monetisation. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the Games...
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| 45 Tage, 18 Std |
» Interview: Lionhead"s Peter Molyneux "If I'm not careful I could break into tears." After arriving 10 minutes late for his Develop Conference keynote, Peter Molyneux took another 10 minutes to plug an Xbox 360 running t...
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| 46 Tage, 17 Std |
» Article: For Ten Dollars More? Is EA's controversial bonus DLC worth it when you have to pay? It's one of the boldest steps so far in the evolution of downloadable content, as gaming edges closer to a purely digit...
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| 47 Tage, 12 Std |
» Interview: Microsoft"s Aaron Greenberg On money, Kinect, and Milo & Kate. Microsoft's just announced that Kinect will cost £129.99 / €149.99 and come bundled with launch title Kinect Adventures. ...
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| 47 Tage, 21 Std |
» Article: The Ivory Tower While game developers worry about next week's deadline, are academics building gaming's long-term future? Any discussion about the crossover between academia and the videogames busin...
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| 48 Tage, 19 Std |
» Article: Why Sony mandates 720p for PS3 3D 1080p best suited for Blu-Ray movies. Interesting reports from Develop last week say that Sony is mandating 720p for all 3D titles, even though Blu-ray 3D movies will all use the ful...
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| 48 Tage, 21 Std |
» Article: More Priceless Victories Putting the 'war' in freeware. I am the sort of gamer that publishers loathe. I never pre-order, rarely buy a new game until it has at least halved in price, and wouldn't touch a pay...
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| 50 Tage, 6 Std |
» Article: Retrospective: DuckTales Tales of derring-do. DuckTales, oo-oo!Tales of derring-do, bad and good luck tales, oo-oo! D-d-d-danger, watch behind you! There's a stranger out to find you! What to do? Just grab onto some DuckTales,...
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| 50 Tage, 22 Std |
» Article: Head in the Cloud Questions about how to entice gamers to use cloud gaming remain unanswered. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry....
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| 51 Tage, 20 Std |
» Interview: Crystal Dynamics talks Lara Sex, platforming and an exclusive new trailer for Guardian of Light. Lara Croft and the Guardian of Light will be available to download from Xbox Live Arcade on 18th August and from the PlayStation Sto...
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| 51 Tage, 22 Std |
» Article: Spies, Lies and EVE Online How the Eurogamer readers' EVE Corp turned bad. Lollipops for Rancors is the Eurogamer readers' Corporation in EVE Online. This is the story of how a relative safe, "carebear" Corp c...
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| 52 Tage, 15 Std |
» Interview: BioWare"s Dr. Greg Zeschuk On Dragon Age 2, Star Wars and DS MMOs. Yesterday, BioWare co-founder Dr. Greg Zeschuk delivered a keynote presentation to the Develop Conference in Brighton entitled Creative Game Development: How we ...
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| 53 Tage, 18 Std |
» Interview: Double Fine"s Tim Schafer On Psychonauts, motion control and more. Tomorrow, Double Fine Productions CEO Tim Schafer will deliver a keynote presentation to the Develop Conference in Brighton. He's set to dis...
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| 53 Tage, 20 Std |
» Article: Sony announces huge Eurogamer Expo line-u... Plus Guerrilla, Media Molecule, Evolution live sessions. Eurogamer is thrilled to announce that Sony Computer Entertainment Europe is bringing all of its hottest PlayStation 3 games ...
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| 54 Tage, 17 Std |
» Interview: InstantAction"s Louis Castle Why Call of Duty will end up in your browser window. Louis Castle's been around the block. The American videogame designer co-founded Westwood Studios, which, as all real-time strategy fans know, creat...
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| 56 Tage, 19 Std |
» Article: Retrospective: Monkey Island 2: LeChuck&q... Look behind you etc. Guybrush Threepwood does not have an American accent. He just doesn't. He has a cool British accent. Case closed. The more LucasArts attempt to cut and paste the...
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| 58 Tage, 7 Std |
» Article: Digital Foundry vs. OnLive At stake: the fundamentals of gaming as we know it. OnLive. Hands-on. Away from controlled conditions, in the public domain, out of beta, and no longer covered by non-disclosure agre...
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| 58 Tage, 7 Std |
» Article: Community Chest Blizzard's Real ID may be a misstep, but at least it's thinking about community, when many rivals aren't. Published as part of our sister-site GamesIndustry.biz's widely-read weekly ...
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| 58 Tage, 20 Std |
» Article: Inazuma 11, Ni no Kuni heading West Level-5's got more to offer than Layton. Level-5, the studio behind the Professor Layton series, has confirmed that some of its other titles will soon be heading West. ...
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| 59 Tage, 18 Std |
» Article: APB dev Realtime Worlds restructures Second project "downscaled". Scottish developer Realtime Worlds has announced it will restructure following the release of MMO APB. Staff ...
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| 61 Tage, 17 Std |
» Interview: "I was born to make DeathSpank!&qu... Ron Gilbert on 3D, Monkey Island and what's next. If you love adventure games, you love Ron Gilbert. Some of LucasArts' classic late eighties and early nineties games owe much of the...
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| 62 Tage, 21 Std |
» Interview: Defending APB Realtime Worlds' Dave Jones hits back. APB, the action MMO from Dundee-based developer Realtime Worlds, launched in the UK on Friday. Great things were expected, not least because of...
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| 64 Tage, 5 Std |
» Article: Retrospective: Painkiller Before the Bulletstorm. A chap called Daniel Garner accidentally drives into a truck on his wife's birthday and they both die. For a game that's heavy on spearing zombies to walls th...
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| 64 Tage, 23 Std |
» Article: Dark Glasses The post-E3 war of words over 3D glasses reveals the true weakness of Sony's position. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the Gam...
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| 64 Tage, 23 Std |
» Article: PlayStation 3D: Performance Analysis E3 Killzone demo and 3D launch titles put through their paces. January's CES may have been the breakout event for 3DTV technology, but E3 was a similarly impressive showcase for the ...
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| 69 Tage, 21 Std |
» Interview: BioWare"s Greg Zeschuk Doctor in the house. Bonnie and Clyde. Morecambe and Wise. Zeschuk and Muzyka. Only two of them sound like words made up by someone trying to cheat at Scrabble, but all of them are known for being high...
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| 70 Tage, 21 Std |
» Article: Retrospective: ISS 64 The attack warrants a second look. Football! Eh? Don't we all love football! The way they kick it with their feet, the lovely round shape of the ball, the haircuts. It's a game of at...
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| 71 Tage, 16 Std |
» Interview: Tech Interview: Crackdown 2 Agency resupply point. Three years on from its release and Realtime Worlds' Crackdown still commands an incredible level of respect from committed Xbox 360 gamers, and we count ourse...
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| 71 Tage, 21 Std |
» Article: No Relief The Budget was a bitter pill to swallow, but at least there's a sugar coating. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndust...
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| 74 Tage, 18 Std |
» Interview: Reinventing Metroid Nintendo's Yoshio Sakamoto and Team Ninja's Yosuke Hayashi. For years, Yoshio Sakamoto has been the darker, edgier twin to Shigeru Miyamoto - a designer who revels in anarchy, with the WarioWare series...
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| 74 Tage, 21 Std |
» Interview: EA Sports" Peter Moore "I am woman." For some, the name Peter Moore will always be synonymous with the Dreamcast. For others, he will be best remembered as the corporate vice president of Microsoft's Inter...
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| 76 Tage, 12 Std |
» Article: Eurogamer"s Best of E3 2010 Game of the Show, Best Tech, Best Publisher, more. It began, as ever, with a leak. With just hours to go until Microsoft's absurdly lavish and conceptually loopy launch event for Project Natal, suddenl...
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| 77 Tage, 19 Std |
» Article: Retrospective: Armed & Dangerous Laughs or howls? I'm trying to think of more hoary old subjects to discuss than comedy in games. Let me see. How about DRM? I could be trying to talk to you about digital restriction...
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| 78 Tage, 21 Std |
» Article: Bridge Games E3 had plenty of core games and casual games - but where are the titles to span that gap? Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the...
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| 78 Tage, 21 Std |
» Interview: Tech Interview: PlayStation Move Digital Foundry vs. Dr Richard Marks. With Microsoft Kinect and Nintendo 3DS dominating the E3 headlines, it is perhaps too easy to overlook the strong showing of PlayStation Move at...
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| 81 Tage, 19 Std |
» Article: Digital Foundry vs. 3DS Tech talk and brand new demo analysis. Thank Nintendo for this year's slice of E3 wonder. Last year Microsoft blew minds with the first reveal of Project Natal, but "the big N" appea...
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| 82 Tage, 21 Std |
» Article: Tech Analysis: Kinect Digital Foundry on latency, CPU overheads and how it all works. It's the day after the night before, and a chance to reflect on our hands-on playtest of the new Microsoft Kinect for ...
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| 84 Tage, 21 Std |
» Interview: How to make a Cataclysm We meet the men tearing WOW to pieces: world guru Alex Afrasiabi and systems legend Greg Street. World of Warcraft: Cataclysm is a uniquely ambitious expansion to an MMO, or to any kind of game, for th...
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| 84 Tage, 21 Std |
» Article: Retrospective: Deus Ex Ghost of the machine. You've read articles in which men of a certain age get misty-eyed about Deus Ex before. Throw an unwanted packet of soya food into the internet, and the first t...
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| 85 Tage, 19 Std |
» Interview: Tech Interview: LittleBigPlanet 2 Alex Evans on building a platform for games. In Digital Foundry's last Saturday feature before the onslaught of E3, we talk to one of Media Molecule's tech masterminds, Alex Evans, a...
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| 85 Tage, 19 Std |
» Article: Safe Bets The Wii offered a chance to innovate without taking huge risks, but consumers weren't interested. Published as part of our sister-site GamesIndustry.biz's widely-read weekly newslett...
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| 86 Tage, 0 Std |
» Interview: Devil"s Third Tomonobu Itagaki introduces us to Valhalla Studios' first game. THQ has announced that it has signed up Tomonobu Itagaki's new outfit Valhalla Studios to partner on a brand new action game for PlayStat...
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| 87 Tage, 14 Std |
» Interview: Eidos Montreal"s Jean-François Dug... Revolutionary guard. It may not be out until early 2011, but Deus Ex: Human Revolution already has a fight on its hands in convincing fans of the series that it's worthy of the name. Developed by a dif...
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| 87 Tage, 14 Std |
» Article: Deus Ex: Fan Service Fact after fact straight from the cyber-horse's augmented mouth. Eurogamer was given unparalleled access to Deus Ex: Human Revolution. It was one of the most open and interesting days of our young live...
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| 88 Tage, 19 Std |
» Article: Jeri Ryan explains Mortal Kombat video RZA reckons new film will "bring back bong". Jeri Ryan, one of the stars of a Mortal Kombat movie clip doing the rounds on the internet, has revealed more about its origins. ...
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| 91 Tage, 20 Std |
» Article: Retrospective: Startopia Science friction. Fantastic, isn't it? Doesn't get the credit it deserves. What a classic. My space station, I mean. Since I expanded it's...
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| 92 Tage, 21 Std |
» Article: Feedback loop Emerging platforms aren't just new ways to make money - they're also changing the way games are developed. Published as part of our sister-site GamesIndustry.biz's widely-read weekly...
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